Show only Albion, Hibernia, or Midgard (hide other realms), or show All Realms (and hide nothing).
Spellcrafting is the simplest art in the Realms of Dark Age of Camelot, in many respects. It uses a very small 'pallette' of supplies, all available from every one of the SC merchants, at least those within the realm you are crafting in. There are no items that must be obtained 'in the wild', although many monsters do drop them (only the Gems themselves are worth collecting). It is weak in only two respects, one is the inability to embue the gems into jewelery, necklasses, belts, bracers or rings, and the other is the inability to embue any of the newer Trials of Atlantis or Catacombs bonuses. Mythic hints that 'Jewelrycraft' might still and yet be added in a future update, but crafters long ago stopped holding their breath. And there is rumor of new bonuses, perhaps some that have never been seen before and that only Spellcrafters could imbue? Someday, perhaps, Spellcrafters will embue %power pool rather than +power. Time will tell.
Although Spellcrafting might appear limited, it is essential to rounding out most character's gear. Rare is a solid template made up entirely of drop gear, that covers every resist, appropriate stat buff, and skill. If you visit the Spellcraft Master to change your in-game title to Spellcrafter, and you /setwho trade - then you will undoubtedly be solicited for your skills in the art. Many don't handle unsolicited orders (to hide one's trade, simply /setwho class) but they simply choose the trade for their own gear, for friends and guildies.
Look at the chart, below. Immediately you notice all gems follow a very simple pattern, and existing strategy guides in print and on the web don't pay very much attention to the order and arrangement of things. Even Mythic's Catacombs engineers were caught unawares; for example, if you study the newest Gems, the Catacombs classes' +Skill gems don't correspond to their corresponding Focus gems!) Thankfully, you'll probably not craft a focus gem ever again (except perhaps for skilling up) since player crafted staves will now have 50 focus imbued already.
Nearly every gem you can craft is based on the given gem for that level, and some quantity of two ingredients. It's very handy to know your ingredients so that you know what to obtain from outside of your own realm (on PvP and co-op servers) and which 'left over' ingredients might do something useful for you at the moment. In fact, you only need to have six dusts (12 across all the realms of Gaheris and Mordred) in large quantities and eleven agents (only 8 of which have many applications) in smaller quantities, plus the appropriate gems themselves.
This simple arrangement makes Spellcraft a very backpack-friendly and vault-friendly craft. The fact that a single merchant supplies all of the crafters needs is another big plus. Although each stack of 200 ingredients now weights in at only 5lbs, if you are rolling a Spellcrafter, you still might choose a race with high starting strength or a class with rising strength and/or strength self-buffs.
I use the ingredient titles 'dusts' and 'agents'. Dusts, which you use in large volumes, include ground bones, ground crystal and soot. The agents, as in chemistry, are smaller volumes of the active ingredient. Others refer to these agents as 'liquid', but as not all are actually in liquid form, I don't care for that term.
With all this said, here follows my complete reference of gems by their functions and ingredients.
| DAoC Spellcrafting | Heated | Earthen | Airy | Dusty | Firey | Vapor | Icy | Watery | Light | Blood | Mystic | Complex |
Agents (read across) Dusts (read down) |
Heat from an Unearthly Pire |
Treant Blood |
Air Elemental Essence |
Undead Ash and Holy Water |
Draconic Fire |
Swamp Fog |
Frost from a Wasteland |
Leviathan Blood |
Sun Light |
Giant Blood |
Mystic Essance |
Draconic Fire
Mystic Essance
Treant Blood |
|
Essence Gems
Stat Bonuses
Essence of Life |
Empathy 03 | Constitution 21 | Quickness 12 | Intelligence 06 | Strength 18 | Dexterity 15 | Charisma 01 | Piety 09 | Health/HP 64 | Power 67 | ||
|
Battle Gems
Melee Skill
Bloodied Battlefield Dirt |
Critical Strike 49 | Staff 33 | Stealth 43 | Envenom 47 | Shield 25 | Parry 23 | ||||||
|
Shielding Gems
Resist Bonuses
Ground Draconic Scales |
Heat 99 | Matter 99 | Thrust 95 | Body 92 | Crush 92 | Spirit 95 | Cold 99 | Slash 92 | Energy 99 | |||
|
War Sigils A
Weapon Skill
Ground Caer Stone A |
2-Handed 37 | Polearm 39 | Archery 45 | Thrust 31 | Crush 27
Cinder
Mauler Staff 51 |
Crossbow 41 | Dual Wield 35
Glacial
Fist Wraps 48 |
Slash 29
Molten Magma
Flexible 45 |
Finesse
ALL Weapon Skills 88(1st Tier Only) |
|||
|
War Spell Stones H
Weapon Skill
Unseelie Dust H |
Large Weapon 37 | Celtic Spear 39 | Archery 44 | Pierce 31 | Blunt 29
Cinder
Mauler Staff 51 |
Celtic Dual 35
Glacial
Fist Wraps 48 |
Blades 27 | Scythe 29 |
Finesse
ALL Weapon Skills 88(1st Tier Only) |
|||
|
War Runes M
Weapon Skill
Ground Giant Bone M |
Spear 31 | Axe 29 | Archery 41 | Hammer 35
Cinder
Mauler Staff 51 |
Thrown 39 | Left Axe 37
Glacial
Fist Wraps 48 |
Sword 27
Lightning Charged
Hand–to–Hand 27 |
Finesse
ALL Weapon Skills 88(1st Tier Only) |
||||
|
Fervor Sigils A
Spell Skill
Ground Blessed Undead Bone A |
Steaming
Soul Rending 88 |
Chants 76 | Enhancements 85 | Ashen
Death Servant 88 |
Smiting 88 | Instruments 79
Vacuous
Deathsight 88 |
Rejuvenation 82 |
Radiant
Aura Manipulation 88 |
Clout
Power Strikes 88 |
Salt Crusted
Pain Working 88
Magnetic
Magnetism 88 |
Finesse
ALL Magic Skills 88(1st Tier Only) |
|
|
Nature Spell Stones H
Spell Skill
Fairy Dust H |
Mineral Encrusted
Verdant Path 77 |
Nature 77
Oozing
Creeping Path 77 |
Music 85 | Nurture 89 | Steaming
Arborial Path 77 |
Regrowth 81 |
Radiant
Aura Manipulation 88 |
Clout
Power Strikes 88 |
Magnetic
Magnetism 88 |
Finesse
ALL Magic Skills 88(1st Tier Only) |
||
|
Primal Runes M
Spell Skill
Ground Vendo Bone M |
Beastcraft 81
Blighted
Cursing 81 |
Battlesongs 85
Unholy
Hexing 85 |
Ashen
Bone Army 99 |
Stormcalling 89 |
Valiant
Odin's Will 99 |
Radiant
Aura Manipulation 88 |
Clout
Power Strikes 88 |
Magnetic
Magnetism 88 |
Finesse
ALL Magic Skills 88(1st Tier Only) |
|||
|
Evocation Sigils A
Caster Skill
Ground Cave Crystal A |
Body 52 | Earth 64 | Wind 73 | Matter 55 | Fire 70 | Spirit 58 | Cold 67 | Mind 61 | ||||
|
Arcane Spell Stones H
Caster Skill
Otherworldly Dust H |
Mentalism 61
Aberrant
Dementia 61 |
Valor 53
Spectral
Spectral Guard 53 |
Light 65
Phantasmal
Phantasmal Wail 65 |
Enchantments 73
Shadowy
Shadow Mastery 73 |
Void 69
Embracing
Vampiiric Embrace 69 |
Mana 57
Ethereal
Ethereal Shriek 57 |
||||||
|
Chaos Runes M
Caster Skill
Soot from Niflheim M |
Runecarving 73 | Augmentation 61 | Suppression 69 | Subterranean 55 | Summoning 65 | Darkness 77 | Mending 58 | |||||
|
Sigils A
Magic Focus
Ground Draconic Scales |
Body 99 | Earth 99 | Wind 99 | Matter 99
Ashen
Death Servant 99 |
Fire 99 | Spirit 99
Vacuous
Deathsight 99 |
Cold 99 | Mind 99 | Salt Crusted
Pain Working 99 |
Brilliant
ALL Spell Lines 99 |
||
|
Spell Stones H
Magic Focus
Ground Draconic Scales |
Mineral Encrusted
Verdant Path 77 |
Mentalism 99
Oozing
Creeping Path 99 |
Light 99
Spectral
Spectral Guard 99 |
Enchantments 99
Steaming
Arborial Path 99
Ethereal
Ethereal Shriek 99 |
Void 99 | Mana 99
Phantasmal
Phantasmal Wail 99 |
Brilliant
ALL Spell Lines 99 |
|||||
|
Runes M
Magic Focus
Ground Draconic Scales |
Runecarving 99 | Suppression 99
Ashen
Bone Army 99
Blighted
Cursing 99 |
Summoning 99 | Darkness 99 |
Brilliant
ALL Spell Lines 99 |
The superscripts A, H and M indicate types of stones or ingredients that are available and usable only within one specific realm. Typing /craft {realm} permits you to switch between realms on the PvP or Coop servers, but you must obtain ingredients from merchants in the appropriate realm. On Gaheris or Mordred, this may mean keeping all three realms Incantation Merchants in your personal house vault, and switching between them as the need arises. Another solution on cross-realm servers is to keep your personal or house vault stocked these realm-specific dusts, much as Tailors once kept wreath and pointed cap patterns handy.
The subscripts 03 and so forth indiciate the skill level required to create the given gem of the first tier, that is, an Um gem from a low gem ingredient. Add 100 for each level above the basic gem, so crafting a first tier Heated Essence Jewel is Spellcraft level 3, while crafting the fifth tier gem is Spellcraft level 403.
You will notice several oddities in the table above. First, the Ground Draconic Scales are used to create both Shielding Gems, as well as Focus Stones. You will also notice that Mythic created several more 'custom named' gems within each realm, although you can see that there were 'enough empty slots' to fit those skills into otherwise 'commonly named' gems. In such cases, the recipies are identical. Why 'Steaming' uses two different agents in the two different realms, there is no explanation, worse, why two different agents are used for the newest focus stones and caster skills, Blighted, Spectral, Ethereal and Phantasmal Wail.
Finally you will notice the last column, which I have simply called 'Complex'. And so it is, these gems grant +Skill to All Melee or All Magic skills (but only the first tier stone, a +1 bonus), and All Focus Level magery gems. These cost approximently three times as much a usual stone, but use no more embue points than their single-skill counterparts. They use a much larger quantity of three different agents, Draconic Fire, Mystic Energy and Treant Blood than any normal stone uses. The Brilliant Focus Stones burn three gems, not one. Clearly Mythic did not wish this to be inexpensive, but their cost is hardly prohibitive when weighted against their advantages.
The Spell Skill gems increase the character's effective specialization level, limiting the variance of damage and healing spells, and potentially increasing their effect when well over the character's level.
With the recent fletching changes, every new crafted staff now enjoys the benefits of 50 focus across all spell lines as a free bonus. Although there was only 1/2 point of utility used by a focus stone, using three powerful stones was less efficient, and more limiting. With that slot free, a total of four enchantments are unlocked for the caster's enjoyment. And one heavy limitation on spellcrafters of more modest skill has been removed, you no longer need 1000 skill to entertain the hope of spellcrafting a useful level 50 focus staff!
Note that the Focus Level gems above can only be embued upon a staff. Well, not literally true, they can be embued as any other gem, but will only have an effect if they are placed on a staff. The other stones may be used in any player crafted object. This is why several spell classes who are also weapon users do not have a Magic Focus gem, and why all have a Spell Skill gem available as well. The Magic Focus gem is used to embue a staff to a given skill level, reducing the power cost of all spells below that skill level (and above that level, to a much lesser degree.) Only Cloth Casters (excluding Valewalkers) benefit from Focus bonuses.
The table below details the quantity of materials and cost for crafting each level of stone. The 'Magic Focus' and Shielding gems, made with Ground Draconic Scales, cost slightly more in quantity of those dusts. Note that the Power Essence gem (Mystical) also falls under the lower, Resist Shield gem bonus, although it is uses the less expensive quantity of dust. The third row, 1st Tier reflects the complex Finesse gems, while the last row of all Tiers are the complex Brilliant focus gems.
| Tier | Name | Stats Resist & Pow |
Hits Focus |
Gem Qty |
Agent Qty |
Dust Qty |
Material Cost | Sell Back | Remake Cost (Loss) |
Imbue Stats & Hits |
Imbue Resist & Pow |
Imbue Skills |
| 1 | Raw | +1 +1 |
+4 5 |
Lo 11 1 3 |
1 1 3 * 23 * 2 |
1 1 1 1 |
1s 60c 1s 60c 3s 60c 4s 80c |
40c 40c 1s 20c 1s 20c |
1s 20c 1s 20c 2s 40c 3s 60c |
1.0 +0.5 |
1.0 +0.5 |
1.0 +0.5 |
| 2 | Uncut | +4 +2 |
+12 10 |
Um 11 3 |
2 2 3 * 8 |
5 6 6 |
9s 20c 9s 80c 29s 40c |
3s 60c 3s 60c 10s 80c |
5s 60c 6s 20c 18s 60c |
3.0 +1.5 |
2.0 +1.0 |
5.0 +2.5 |
| 3 | Rough | +7 +3 |
+20 15 |
On 11 3 |
3 3 3 * 14 |
9 11 11 |
39s 00c 40s 20c 1g 20s 60c |
21s 60c 21s 60c 64s 80c |
17s 40c 18s 60c 55s 80c |
5.0 +2.5 |
4.0 +2.0 |
10.0 +5.0 |
| 4 | Flawed | +10 +5 |
+28 20 |
Ee 11 3 |
4 4 3 * 20 |
13 16 16 |
1g 39s 00c 1g 40s 80c 4g 22s 40c |
86s 40c 86s 40c 2g 59s 20c |
52s 60c 54s 40c 1g 63s 20c |
7.0 +3.5 |
8.0 +4.0 |
15.0 +7.5 |
| 5 | Imperfect | +13 +7 |
+36 25 |
Pal 11 3 |
5 5 3 * 26 |
17 21 21 |
4g 01s 00c 4g 03s 40c 12g 10s 20c |
2g 59s 20c 2g 59s 20c 7g 77s 60c |
1g 41s 80c 1g 44s 20c 4g 63s 20c |
9.0 +4.5 |
12.0 +6.0 |
20.0 +10.0 |
| 6 | Polished | +16 +9 |
+44 30 |
Mon 11 3 |
6 6 3 * 32 |
21 26 26 |
8g 89s 80c 8g 92s 80c 26g 78s 40c |
5g 83s 20c 5g 83s 20c 17g 49s 60c |
3g 06s 60c 3g 09s 60c 9g 28s 80c |
11.0 +5.5 |
16.0 +8.0 |
25.0 +12.5 |
| 7 | Faceted | +19 +11 |
+52 35 |
Ros 11 3 |
7 7 3 * 38 |
25 31 31 |
13g 30s 00c 13g 33s 60c 40g 00s 80c |
8g 74s 80c 8g 74s 80c 26g 24s 40c |
4g 55s 20c 4g 58s 80c 13g 76s 40c |
13.0 +6.5 |
20.0 +10.0 |
30.0 +15.0 |
| 8 | Precious | +22 +13 |
+60 40 |
Zo 11 3 |
8 8 3 * 44 |
29 36 36 |
19g 89s 20c 19g 93s 40c 59g 80s 20c |
13g 12s 40c 13g 12s 40c 39g 37s 20c |
6g 76s 40c 6g 81s 00c 20g 43s 00c |
15.0 +7.5 |
24.0 +12.0 |
35.0 +17.5 |
| 9 | Flawless | +25 +15 |
+68 45 |
Kath 11 3 |
9 9 3 * 50 |
33 41 41 |
25g 82s 40c 25g 87s 20c 77g 61s 60c |
17g 06s 00c 17g 06s 00c 51g 18s 00c |
8g 76s 40c 8g 81s 20c 26g 43s 60c |
17.0 +8.5 |
28.0 +14.0 |
40.0 +20.0 *** |
| 10 | Perfect | +28 +17 |
+76 50 |
Ra 11 3 |
10 10 3 * 56 |
37 46 46 |
29g 68s 60c 29g 74s 00c 89g 22s 00c |
19g 61s 60c 19g 61s 60c 58g 84s 80c |
10g 07s 00c 10g 12s 40c 30g 37s 20c |
19.0 +9.5 |
32.0 +16.0 |
45.0 +22.5 *** |
Note, all Focus gems are considered 1st tier gems, for embue calculations. To calculate imbue cost, take the gem with the highest embue cost (1st number in the Imbue column) and add the half-values of the other gems (shown as the 2nd "+ number" in the column.) *** Tier 9 and 10 +Skills gems require too many imbue points to even be possible on a player crafted level 51 item.
If this is not enough detail, there is an even more arcane Spellcrafting Limits research in an older article written by Lok, hosted on Classes of Camelot. Mythic has documented the chances of success buried in the herald.
HOWEVER, two important things have changed. The gem quality no longer matters, and most practitioners of the craft now leave out one of the lower cost gems for an overcharge, and then apply the last gem so that it alone blows up on a failure. The item (and previously imbued gems, tinctures and bonuses) no longer disappears when the crafter explodes! Which is the second important change, even the most skilled LGM Spellcrafter has a small (10%) chance to blow up embuing an MP item with 5 points overcharge. Bind well my friends.
Is ón cheann a thagann an cheird.
Ehrayn